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Segueing Students' Interest in Sports into Interest in STEM and AI

The Data in Motion project led by Assistant Professor Marcelo Worsley taps into an interest in sports to further interest in students in STEM and artificial intelligence. Recent estimates suggest that 70 percent of youth participate in sports, whereas fewer than 20 percent participate in out-of-school STEM experiences, with even fewer in artificial intelligence (AI). The Data in Motion project imagines how unlocking new curiosities within athletes could transform the landscape of computer science learning, both in terms of who participates and the types of innovations that emerge. In partnership with local organizations, this project creates learning environments where students are introduced to ways that technology can help them improve their athletic performance, and ways that sports can improve their understanding of concepts from STEM and CS. This provides participants the opportunity to tinker with data analytics, learn about AI tools, and design custom wearables that address personally meaningful problems or questions.

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